Game Developer & CS Student with a career background as Informatics Core Director at Brigham and Women's Hospital and Massachusetts General Hospital. I build clean, well-structured systems. I have spent years keeping them running in environments where failure is not an option.
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"In game dev, there aren't bugs... they're just undocumented features."
I'm a Computer Science student at Full Sail University focused on game development and systems programming. I am not starting from zero. Before enrolling, I served as Informatics Core Director at two of the most respected medical institutions in the country: Brigham and Women's Hospital and Massachusetts General Hospital.
In that role I was responsible for enterprise-level Mac, Windows, and Linux environments across clinical and research operations, the kind of work where downtime has real consequences and architecture decisions matter. That experience gave me something most developers spend years trying to build: a deep, practical understanding of how systems behave under pressure.
Now I am channeling that foundation into game development and C++, bringing the same systems thinking and cross-platform expertise to the craft of writing clean, well-architected software. I think carefully about why something needs to exist and how it should be structured before writing the first line of code.
I'm a Computer Science student open to full-time roles, freelance work, and collaboration. If you're working on something in game development or systems programming and need someone who thinks carefully before they code, I'd like to hear about it.